using UnityEngine;
using System.Collections;

public class ViewerBehavior : MonoBehaviour {

	public Rigidbody leaf;
	
	private Vector3 pos;
	
	void Start () 
	{
	
	}
	
	void Update () 
	{
		/*
		pos = gameObject.transform.position;
		pos.z = leaf.transform.position.z - 5;
		gameObject.transform.position = pos;
		*/
	}
}
